Tidy a room, find a story
Open the boxes, put everything where it belongs, and let the room tell you who lived here. Eight real places, eight rooms each. No timer, no score, no way to lose.
Most tidying games race you. Roomlore does the opposite.
Nothing counts down and nothing is graded. Put an object in the wrong place and it simply returns to your hand.
Tokyo, Paris, Huế, the Nordics, the 80s, Taipei, Amsterdam, Kyoto. Fictional homes in neighbourhoods that exist.
Three objects in every room carry a memory. Put them away and you learn a little more about whoever lived here.
Wood, ceramic, fabric, metal, paper and glass each sound and feel different as they land.
Everything except downloading a new collection works with no connection at all.
Nothing to sign up for, no cloud sync, no social feed. Your progress lives on your device and nowhere else.
Three steps, and not one word of instructions in the room itself.
Each room arrives packed. Everything you need is in the tray at the bottom of the screen.
Every object has one right home. Drag it there and it settles in with a sound that fits what it is made of.
When the last object is away, the room is quiet — and three of the things you just put down have something to tell you.
Eight collections, eight rooms each. Two are ready; the rest are on the way.
Pastel, isometric, and deliberately still.
One Flutter codebase, offline-first, no game engine.